As the game progresses, the Silencer uncomplainingly undertakes dangerous missions, often with substandard equipment, and his continued success gradually earns the respect of his fellow Resistance members. Reconsidering his options, the Silencer joins the Resistance, where, as a significant symbol of the WEC's military power and political philosophy, he is met with resentment, distrust and outright hatred. The remaining one, a nameless captain (the player character), was able to disable the mech with a grenade. They are ambushed by a WEC mech and two of the Silencers are killed. The Resistance is a severely outnumbered and outgunned ragtag mix of disparate people: ex-WEC soldiers and employees rub elbows with political dissidents and criminals searching for pardon.Īs No Remorse opens, a team of three Silencers-enigmatic super-soldiers-are returning from a botched mission in which they disobeyed an order to fire upon civilians who were (mistakenly) believed to be rebels. The WEC is being fought by an organization calling itself the Resistance, led by former WEC colonel Quentin Maxis, promoted to general when risen to command of the group. Only an elite upper class of WEC executives have true power and wealth among these are WEC President Gauthier and Chairman Nathaniel Draygan. While the world is made to look peaceful and prosperous, the reality is that most liberties are suspended, taxes are well over 90%, military force is used mercilessly against those who dare oppose the WEC, and freedom is barely even remembered. The WEC is a tyrannical entity, on paper an economic allegiance, but in practice a type of "New World Order" dictatorship. Eventually, these continental organizations merged into the World Economic Consortium. Weapons, ammunition, credits (money), healing facilities, and other equipment are scattered through the levels, allowing the player to upgrade their arsenal.ĭue to economic downfalls, the nations of the planet Earth began gradually to organize themselves into huge economic super-conglomerates. No Regret added a handful of new maneuvers to the original game, including the ability to dive forward, and to sidestep while crouching. The geography of the setting encourages the use of tactics and combinations of moves in order to hit the targets effectively with the minimum possible loss of resources. Most of the environment can be destroyed by weapons fire and some traps or defenses can be manipulated for use against the enemy. The game featured an unprecedented level of setting interaction. In the PC version, the Silencer can carry no more than five firearms at once. In addition, the player cannot use keycard slots or door switches while an alarm is active. So long as the alarm is active, either a new enemy soldier will teleport into the area every few seconds or a confined servomech will be released, depending on where the player is. All locations have alarm systems which are triggered by walking into view of security cameras or destroying a secured door, and can be deactivated by using an alarm box. Settings vary from factories to military bases to offices to space stations, and contain a variety of enemy soldiers and servomechs, traps, puzzles and non-combatants (who can be killed with no penalty and their bodies can be looted for credits). Great music, fast-paced action, and an awesome story that picks up right after first part ends.The Silencer is shooting a non-combatant with two guards and a robot present.Ĭrusader is divided into missions, each with their own locations and objectives.Destructible and highly interactive environment that you can use to your advantage.Features the same successful gameplay style as its predecessor.This is by no means a bad thing, because sometimes good old-fashioned shotgun diplomacy is the right solution to the problem, and the Silencer is an unquestionable expert in this field. All the pieces are in place and it is up to you to make the first move-and the last one.Ĭompared to its predecessor, Crusader: No Regret is much more straightforward, and with a higher emphasis on action. The Resistance has also managed to install a cell on the Moon and is trying to delay the Di-Corellium extraction as much as possible. The mining operation there is the key to destabilizing the entire WEC structure from within, and this is why Chairman Draygan himself is overseeing the program. The Silencer’s escape pod is picked up by a freighter that is headed to the WEC penitentiary mining facility on the Moon, where political dissidents and Resistance members are held. No Regret begins 46 hours after the events of No Remorse.
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